Game Art Portfolio

A map I painted for the fantasy world of Middle-Albion that I'm creating in 3D in Unreal Engine 4. - 2016
Technology used: Photoshop

map of middle-albion

A Quick level blockout using the assets I created to make Porto Vini from my fantasy world of "Middle-Albion". - 2016
Technology used: Unreal Engine 4, Maya, Substance Painter, Photoshop, SpeedTree

Porto Vini

Technology used: Maya, Photoshop, Quixel Suite

Steampunk flying machine

Some GUI's I made for fun and for practise. - 2016-2018
Technology used: Photoshop

An Italian alley I made in my spare time. - 2016
Used Software: Maya

A cartoony town I'm creating in my spare time. It will be fully handpainted in the future. - 2015
Used Software: 3DS Max

cartoony town

A stage I modelled as a school project. - 2015
Used software: 3DS Max

Minions I modeled for my exam of basic character modelling and a robot I made in my spare time. - 2015 and 2011
Minions Used software: 3DS Max
Robot Used software: Maya

A blacksmith house I made in my spare time. It is fully handpainted by myself. - 2014
Software used: Maya, Photoshop, Marmoset Toolbag

A medieval environment I made in my spare time - 2011
Used software: Unity 3D, Maya, Photoshop, World machine, Marmoset Toolbag.